However, there's also a cap on how far you can push a weapon's status damage.D, Hunter of the Dead is an NPC in Elden Ring. Like elemental damage, status damage can be boosted through armor skills. Blast: causes a small explosion which instantly deals a set amount of damage.Poison: deals damage to the monster over time.Paralysis: freezes the monster in place for a few seconds.There are several abnormal statuses in Monster Hunter: World, but we're going to focus on the four most common ones: Once that status wears off, the monster's threshold will reset and increase, meaning if you had to deal 100 points of status damage to trigger the first effect, you'll have to deal around 150 points of damage to trigger it a second time, and so on. So, if you're dealing paralysis damage, the monster will become paralyzed. Once you deal enough status damage to a monster-based on that monster's unique status threshold-the status will kick in. Status ammo for ranged weapons will always deal status damage, but melee weapons have a 30 percent chance of dealing status damage every hit. Melee weapons with abnormal status elements don't actually deal extra damage. Free Element: unlocks hidden (grayed out) elemental damage on weaponsĪbnormal statuses like poison and paralysis are also calculated uniquely.Elemental Crit: allows the 25 percent critical hit modifier to affect elemental damage.Thunder Attack: increases thunder attack.The good elemental skills are pretty obvious: Just know that there's a limit to how high a weapon's elemental attack can go, and investing in element-boosting skills after you reach that limit is pointless. You can boost your elemental damage with several armor skills. As a result, fast-hitting weapons like the dual blades and sword and shield are great at dishing out elemental damage. So, rapid, weak hits which deal relatively little physical damage can rack up tons of elemental damage. It's entirely based on your weapon's elemental attack. Elemental damage also isn't affected by affinity. You deal the same amount of elemental damage no matter what attack you use. But elemental damage is calculated independently. Physical damage is based on a weapon's attack power and the value of the attack itself, which is why the final hit in your combo does more damage than the first hit. Physical and elemental damage are calculated differently in Monster Hunter: World. But there are also several skills uniquely suited to some weapons, as we'll see in a bit. All 14 weapons will benefit greatly from them (though sharpness skills obviously won't affected ranged weapons). These six skills, coupled with some of the sharpness skills we went over before like Handicraft and Protective Polish, are great skills to use if you want raw DPS.
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